Ustwo Games is pivoting to a contractor model to enhance flexibility and reduce development costs amid a strategic shift from mobile to PC and console gaming. This change comes as the studio aims to lower budgets for future projects.
As of early Tuesday, Ustwo employs about 30 people, increasing to 40 during the development of Monument Valley 3. Previously, the studio developed mobile games with budgets ranging between £7 million and £10 million.
Maria Sayans, a key figure at Ustwo, stated that the studio needs to significantly lower development budgets. She emphasized that they will maintain a core team while expanding through contractors. Sayans noted that reliance on contractors was minimal during the peak production of Monument Valley 3.
Sayans commented on game pricing strategies, suggesting that Ustwo is evaluating launching games at higher prices while offering discounts later. She mentioned that this approach may not sit well with players but could be vital for sustainability.
The studio’s history includes successful mobile titles like Alba: A Wildlife Adventure and Assemble With Care. However, Ustwo is now focusing on PC and console-first game development.
Sayans reflected on the previous staffing model, stating, “We’ve been a little bit too romantic about the idea that we should have employees and give people long-term job security.” She believes future growth will come through contractors rather than permanent hires.
The transition raises questions about how this will affect the studio’s projects and their relationship with players. No specific timeline for these changes has been disclosed yet.
Ustwo’s shift underscores broader trends in the gaming industry as studios adapt to changing market demands and seek sustainable business models.
